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Devlog
First demo!
August 09, 2024
by
agiagames
I have finally arrived at a stable point to actually call this a demo. Some features: You can play without limits up until you escape from the dungeon. Spoken dialogue Optional tutorial Secrets (shh)...
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Dialogues
August 05, 2024
by
agiagames
Version 3.0.28 will include spoken dialogues. First iteration, needs more work but gives the game some more flavor:)...
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Everything should be better:)
July 25, 2024
by
agiagames
A number of updates: UX improvements in inventory, shop and loot dialog Performance improvements Comments added as a separate system Ladder animations for Clara and Zeko Cauldron updated - no more col...
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Usability update, bugfixes & features
July 24, 2024
by
agiagames
Loot updated in storymode Swimming underwater now tracks oxygen Death note is now centered and fades in Difficulty improvements Shield items Balance fixes Recast cooldown added...
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Stability & bugfixes
July 22, 2024
by
agiagames
Fixed some general bugs & added monk music load/save bug with higher difficulty health issue fixed Landing page button focus issue when no save game is available Shop focus bug fixed...
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Ability switch UX update, Input Map settings, Sounds
July 22, 2024
by
agiagames
I've revamped the ability switching UX - now you are able to switch an ability by holding the ability key and the game will pause and allow you to switch the ability, triggering it on release. I've al...
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New shop interface
July 18, 2024
by
agiagames
Shop interface updated so you can see the inventory as well as the shop. InventoryItem updated & cleaned up obsolete props and functionality...
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Fatima & first shop interface
July 18, 2024
by
agiagames
Added Zekoslav's wife that runs the shop and a very basic shop interface...
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First demo!
July 16, 2024
by
agiagames
2
This is the first demo version of the game. A lot of content is still incoming and I'll try to write a devlog for every new version with what's new and updated...
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